新建3d客户端

This commit is contained in:
liuyunhui
2025-09-15 17:17:30 +08:00
parent 1fe5a72ca4
commit fded7b9a51
38 changed files with 5874 additions and 0 deletions
@@ -0,0 +1,57 @@
// Copyright 2017-2020 David Romanski (Socke). All Rights Reserved.
using UnrealBuildTool;
public class SocketServer : ModuleRules
{
public SocketServer(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Sockets",
"Networking",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Sockets",
"Networking",
"Slate",
"SlateCore"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}