// Copyright 2017-2019 David Romanski (Socke). All Rights Reserved. #include "SocketClient.h" #define LOCTEXT_NAMESPACE "FSocketClientModule" bool FSocketClientModule::isShuttingDown; void FSocketClientModule::StartupModule() { // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module } void FSocketClientModule::ShutdownModule() { // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, // we call this function before unloading the module. isShuttingDown = true; } #undef LOCTEXT_NAMESPACE IMPLEMENT_MODULE(FSocketClientModule, SocketClient)