Files

23 lines
687 B
C++

// Copyright 2017-2019 David Romanski (Socke). All Rights Reserved.
#include "SocketClient.h"
#define LOCTEXT_NAMESPACE "FSocketClientModule"
bool FSocketClientModule::isShuttingDown;
void FSocketClientModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FSocketClientModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
isShuttingDown = true;
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FSocketClientModule, SocketClient)