Files
UE_SpaceStudio/InteractiveControl/Plugins/SimpleUDPTCPSocketClient/Source/SocketClient/SocketClient.Build.cs
T

58 lines
1.3 KiB
C#

// Copyright 2017-2020 David Romanski (Socke). All Rights Reserved.
using UnrealBuildTool;
public class SocketClient : ModuleRules
{
public SocketClient(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
"SocketClient/Private",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Networking",
"Sockets"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Networking",
"Sockets",
"Slate",
"SlateCore"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}