Files
UE_SpaceStudio/.gitignore
T

91 lines
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# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
<<<<<<< HEAD
SpaceStudioClient/Content/YYZ_demo/StaticMesh/SM_Archi02_SM_Md000.uasset
SpaceStudioClient/Content/YYZ_demo/StaticMesh/SM_Archi02_SM_Md001.uasset
SpaceStudioClient/Content/YYZ_demo/StaticMesh/SM_Archi02_SM_Md002.uasset
SpaceStudioClient/Content/YYZ_demo/StaticMesh/SM_Archi02_SM_Md003.uasset
SpaceStudioClient/Content/YYZ_demo/StaticMesh/SM_Archi02_SM_Md004.uasset
SpaceStudioClient/Content/YYZ_demo/StaticMesh/SM_Archi02_SM_Md005.uasset
SpaceStudioClient/Content/YYZ_demo/StaticMesh/SM_Archi02_SM_Md006.uasset
SpaceStudioClient/Content/YYZ_demo/StaticMesh/SM_Archi02_SM_Md007.uasset
SpaceStudioClient/Content/YYZ_demo/StaticMesh/SM_Archi02_SM_Md008.uasset
SpaceStudioClient/Content/YYZ_demo/StaticMesh/SM_Archi02_SM_Md010.uasset
SpaceStudioClient/Content/YYZ_demo/StaticMesh/SM_Archi02_SM_Md011.uasset
SpaceStudioClient/Content/YYZ_demo/StaticMesh/SM_Archi02_SM_Md012.uasset
=======
>>>>>>> 95f315ade3bf74f55a7ff178d6c65dfcb6ece4df