73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
// Copyright 2015-2023 Rodrigo Villani Pereira
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using System.IO;
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using UnrealBuildTool;
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public class NeoKinectUnreal : ModuleRules
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{
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public NeoKinectUnreal(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateIncludePaths.AddRange(new[]
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{
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"NeoKinectUnreal/Private"
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// ... add other private include paths required here ...
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});
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PublicDependencyModuleNames.AddRange(new[]
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{
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"Core",
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"CoreUObject",
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"OpenCV",
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"OpenCVHelper"
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// ... add other public dependencies that you statically link with here ...
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});
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PrivateDependencyModuleNames.AddRange(new[]
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{
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"Engine",
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"RenderCore",
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"RHI",
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// ... add private dependencies that you statically link with here ...
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});
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string thirdPartyPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "../ThirdParty/"));
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string neoKinectPath = Path.Combine(thirdPartyPath, "NeoKinect");
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string kinectPath = Path.Combine(thirdPartyPath, "Kinect");
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//string openCVPath = Path.Combine(thirdPartyPath, "OpenCV");
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PublicSystemLibraryPaths.Add(Path.Combine(neoKinectPath, "Lib"));
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PublicIncludePaths.Add(Path.Combine(neoKinectPath, "Inc"));
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PublicSystemLibraryPaths.Add(Path.Combine(kinectPath, "Lib"));
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PublicIncludePaths.Add(Path.Combine(kinectPath, "Inc"));
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const string FaceLibraryName = "Kinect20.Face";
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// Add static libraries
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PublicSystemLibraries.AddRange(new[]
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{
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"NeoKinect.lib",
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"Kinect20.lib",
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FaceLibraryName + ".lib"
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});
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// Add dynamic libraries
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const string KinectFaceDllName = FaceLibraryName + ".dll";
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PublicDelayLoadDLLs.AddRange(new[]
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{
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KinectFaceDllName
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});
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// Define library name for code to be able to check for its presence
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PrivateDefinitions.Add("KINECT_FACE_DLL_NAME=\"" + KinectFaceDllName + "\"");
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// Stage face library files when packaging
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const string ProjectDLLDir = "$(ProjectDir)/Binaries/Win64";
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RuntimeDependencies.Add(Path.Combine(ProjectDLLDir, KinectFaceDllName));
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RuntimeDependencies.Add(Path.Combine(ProjectDLLDir, "NuiDatabase/..."), StagedFileType.NonUFS);
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}
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}
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