Merge branch 'main' of https://gitea-web.iepose.cn/yang/SpaceStudio
This commit is contained in:
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@@ -19,6 +19,8 @@ public class NeoKinectUnreal : ModuleRules
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{
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{
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"Core",
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"Core",
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"CoreUObject",
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"CoreUObject",
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"OpenCV",
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"OpenCVHelper"
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// ... add other public dependencies that you statically link with here ...
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// ... add other public dependencies that you statically link with here ...
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});
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});
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@@ -34,13 +36,14 @@ public class NeoKinectUnreal : ModuleRules
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string neoKinectPath = Path.Combine(thirdPartyPath, "NeoKinect");
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string neoKinectPath = Path.Combine(thirdPartyPath, "NeoKinect");
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string kinectPath = Path.Combine(thirdPartyPath, "Kinect");
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string kinectPath = Path.Combine(thirdPartyPath, "Kinect");
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//string openCVPath = Path.Combine(thirdPartyPath, "OpenCV");
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PublicSystemLibraryPaths.Add(Path.Combine(neoKinectPath, "Lib"));
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PublicSystemLibraryPaths.Add(Path.Combine(neoKinectPath, "Lib"));
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PublicIncludePaths.Add(Path.Combine(neoKinectPath, "Inc"));
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PublicIncludePaths.Add(Path.Combine(neoKinectPath, "Inc"));
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PublicSystemLibraryPaths.Add(Path.Combine(kinectPath, "Lib"));
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PublicSystemLibraryPaths.Add(Path.Combine(kinectPath, "Lib"));
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PublicIncludePaths.Add(Path.Combine(kinectPath, "Inc"));
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PublicIncludePaths.Add(Path.Combine(kinectPath, "Inc"));
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const string FaceLibraryName = "Kinect20.Face";
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const string FaceLibraryName = "Kinect20.Face";
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// Add static libraries
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// Add static libraries
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PublicSystemLibraries.AddRange(new[]
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PublicSystemLibraries.AddRange(new[]
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@@ -48,14 +51,14 @@ public class NeoKinectUnreal : ModuleRules
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"NeoKinect.lib",
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"NeoKinect.lib",
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"Kinect20.lib",
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"Kinect20.lib",
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FaceLibraryName + ".lib"
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FaceLibraryName + ".lib"
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});
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});
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// Add dynamic libraries
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// Add dynamic libraries
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const string KinectFaceDllName = FaceLibraryName + ".dll";
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const string KinectFaceDllName = FaceLibraryName + ".dll";
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PublicDelayLoadDLLs.AddRange(new[]
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PublicDelayLoadDLLs.AddRange(new[]
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{
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{
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KinectFaceDllName
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KinectFaceDllName
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});
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});
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// Define library name for code to be able to check for its presence
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// Define library name for code to be able to check for its presence
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PrivateDefinitions.Add("KINECT_FACE_DLL_NAME=\"" + KinectFaceDllName + "\"");
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PrivateDefinitions.Add("KINECT_FACE_DLL_NAME=\"" + KinectFaceDllName + "\"");
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@@ -64,5 +67,6 @@ public class NeoKinectUnreal : ModuleRules
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const string ProjectDLLDir = "$(ProjectDir)/Binaries/Win64";
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const string ProjectDLLDir = "$(ProjectDir)/Binaries/Win64";
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RuntimeDependencies.Add(Path.Combine(ProjectDLLDir, KinectFaceDllName));
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RuntimeDependencies.Add(Path.Combine(ProjectDLLDir, KinectFaceDllName));
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RuntimeDependencies.Add(Path.Combine(ProjectDLLDir, "NuiDatabase/..."), StagedFileType.NonUFS);
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RuntimeDependencies.Add(Path.Combine(ProjectDLLDir, "NuiDatabase/..."), StagedFileType.NonUFS);
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}
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}
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}
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}
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+33
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@@ -12,7 +12,9 @@
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#include "Engine/TextureRenderTarget2D.h"
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#include "Engine/TextureRenderTarget2D.h"
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#include "HAL/PlatformProcess.h"
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#include "HAL/PlatformProcess.h"
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#include "UObject/Package.h"
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#include "UObject/Package.h"
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#include "PreOpenCVHeaders.h"
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#include "opencv2/opencv.hpp"
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#include "PostOpenCVHeaders.h"
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using namespace NeoKinect;
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using namespace NeoKinect;
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//~ STRUCTS METHODS
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//~ STRUCTS METHODS
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@@ -74,7 +76,6 @@ FFrameTextureData UNeoKinectManager::FramesData[static_cast<int32>(EKinectFrame:
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UNeoKinectManager* UNeoKinectManager::EventsDispatcher = nullptr;
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UNeoKinectManager* UNeoKinectManager::EventsDispatcher = nullptr;
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FTSTicker::FDelegateHandle UNeoKinectManager::TickerHandle;
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FTSTicker::FDelegateHandle UNeoKinectManager::TickerHandle;
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#pragma endregion Statics
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#pragma endregion Statics
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//~ INITIALIZATION / UNINITIALIZATION
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//~ INITIALIZATION / UNINITIALIZATION
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@@ -238,6 +239,7 @@ void UNeoKinectManager::InitStatics()
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fd.UFrameType = static_cast<EKinectFrame>(i);
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fd.UFrameType = static_cast<EKinectFrame>(i);
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fd.BufferSize = fd.Width * fd.Height * fd.PixelSize;
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fd.BufferSize = fd.Width * fd.Height * fd.PixelSize;
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}
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}
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}
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}
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#pragma endregion Initialization_Uninitialization
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#pragma endregion Initialization_Uninitialization
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@@ -1140,13 +1142,36 @@ void UNeoKinectManager::UpdateFrames()
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{
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{
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ThreadBuffer.Lock();
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ThreadBuffer.Lock();
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{
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{
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RHIUpdateTexture2D(
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if (FrameData.KFrameType == KinectFrameType::BodyIndex)
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FrameData.Texture->GetRenderTargetResource()->GetRenderTargetTexture(),
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{
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0,
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cv::Mat binaryImage(FrameData.Height, FrameData.Width, CV_8UC4);
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FUpdateTextureRegion2D(0, 0, 0, 0, FrameData.Width, FrameData.Height),
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memcpy(binaryImage.data, Buffer, FrameData.Height * FrameData.Width * FrameData.PixelSize);
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FrameData.Width * FrameData.PixelSize,
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cv::Mat processedImage;
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Buffer
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cv::resize(binaryImage, processedImage, cv::Size(FrameData.Width / 2, FrameData.Height / 2), 0, 0, cv::INTER_CUBIC);
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cv::Mat kernel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(5, 5));
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cv::morphologyEx(processedImage, processedImage, cv::MORPH_OPEN, kernel); // 去噪
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cv::morphologyEx(processedImage, processedImage, cv::MORPH_CLOSE, kernel); // 填充
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cv::GaussianBlur(processedImage, processedImage, cv::Size(5, 5), 1.0);
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cv::resize(processedImage, processedImage, cv::Size(FrameData.Width, FrameData.Height), 0, 0, cv::INTER_CUBIC);
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RHIUpdateTexture2D(
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FrameData.Texture->GetRenderTargetResource()->GetRenderTargetTexture(),
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0,
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FUpdateTextureRegion2D(0, 0, 0, 0, FrameData.Width, FrameData.Height),
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FrameData.Width * FrameData.PixelSize,
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processedImage.data
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);
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);
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}
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else
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{
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RHIUpdateTexture2D(
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FrameData.Texture->GetRenderTargetResource()->GetRenderTargetTexture(),
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0,
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FUpdateTextureRegion2D(0, 0, 0, 0, FrameData.Width, FrameData.Height),
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FrameData.Width * FrameData.PixelSize,
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Buffer
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);
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}
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}
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}
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ThreadBuffer.Unlock();
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ThreadBuffer.Unlock();
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}
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}
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-1
@@ -7,7 +7,6 @@
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#include "NeoKinectEnums.h"
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#include "NeoKinectEnums.h"
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#include "PixelFormat.h"
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#include "PixelFormat.h"
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#include "Containers/Ticker.h"
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#include "Containers/Ticker.h"
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#include "NeoKinectManager.generated.h"
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#include "NeoKinectManager.generated.h"
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class FKinectThread;
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class FKinectThread;
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